Separate names with a comma.
@Jascha New API request. Not sure how this will fit in. Ability to search for player info of offline players by player name. There does not...
Done. This includes a simple project with a compiled dll. https://1drv.ms/u/s!AqvXBFJCQ8T0jY40fG0SrHOMlOMIJg
@Jascha Found another issue. I'm trying to make a base class to use as the framework for my mods through a "Shared Library". Empyrion detects...
There is a workaround to get it. If you include Assembly-CSharp-firstpass into your project, you can use YamlDotNet that is in it. With it, you...
@Jascha We have Request_InGameMessage_AllPlayers and Request_InGameMessage_SinglePlayer, but no Request_InGameMessage_Faction.
I haven't tried it again, but I haven't seen any updates from Eleon stating they have corrected it.
Then Event_Chat_Message is indeed what you are looking for.
Event_Chat_Message is how you receive chat messages. To send messages via "chat", you need to use the console commands. I've included a sample...
Booo! ;)
BTW, was the code updated to allow multiple DLLs in the same folder?
This is great. Can't wait to try it tonight!
I've posted the Death Message Mod in the Hangar Bay. I don't think there is much demand for a separate forum yet.
@Jascha Just updated the quoted code. I forgot to change an interface in the if block.
I haven't tried that, but will tonight. (I'm in Canada and at work. ;) ) If managed is part of the search path, it could work. I believe we...
It could. I'm not sure how they are loading the DLL. I'd recommend using reflection on the DLLs in the folder and finding the one that...
The multiple DLL issue occurs if you include more than one DLL in the folder. For example, if I have a mod in the folder Mods\MMM, I might place...
Two questions about the changes: To send to chat, will we need to use the "say" command? I don't see a method to speak on chat separately. Is...
Insert dance of joy!
Excellent! Unless I am wrong, the only additions are Chat and console. (Which is fantastic, no more telnet!) Will this be included in the next...
I heard there were issues. I understand. Looking forward to it!