Separate names with a comma.
No problem. I keep forgetting to update the post to include information on updating the messages.txt.
Possibly. It would be the first API request that would be potential for high request. Might be good to see how well the system can handle it.
@Jascha API Event request. Structure_Damage/Damaged.
EPM is the mod, not the mod API.
What TCP port are you referring to?
This is the API, not the Telnet.
The original Vexray Planets zip in the OP contains a sector file.
Could it be heuristic? Since EAH uses telnet to communicate to Empyrion, is it flagging the telnet as botnet like activity?
This doesn't appear the EAH tool to me. BTW, does it matter who connects to the server first vs who gets the disconnections?
Do you have a log saying why you are being kicked?
This thread is for the support of the API's documentation in the Wiki. https://empyrion.gamepedia.com/Game_API Please restrict discussion in the...
No. We can't change that behaviour with this API.
I've made the Death Messenger Mod available for users in the Hangar Bay. Something for people to play with.
I think there is a definite need for the two separate forums. One for discussion and development of the current GameAPI/future modding ability...
Can you not just make a yaml and list no POIs?
With the release of the GameAPI, here is a quick mod for those running a server. This is the Death Messenger mod. When a player dies, a quick...
GameAPI wiki updated more. Not close to finished. https://empyrion.gamepedia.com/Game_API
It would, but the API discussion forum would not be filled with all the developed mods.
Add a subthread in Hangar Bay called "Server Mods"?
Maybe we need two separate forums. One for just API discussion and another for Modders to post their creations and support them.