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The updated game has some big difficutly spikes. The first one is when you have to check out the crashed Titan. I made a warp capable SV and went...
HMmmm..... 1. Weapon/turret variety and balance (gattling turrets feel terrible, no really big armored turrets for the battleship feel , no good...
Can't seem to play. Error when starting a new scenario. Odd.
Factually incorrect. The gattling gun boast greater accuracy than a conventional HMG (when supported/on a mount. Hand held one, not so much)....
HM....looking at your stats here.... limiter off for a portable minigun (and forwared fixed SV one) results in half damage. This isn't balancing,...
Alas, I'm aware of the AI ROF the limits as I tried some changes myself. Sucks. Miniguns/gattling having higher damage output personally doesn't...
Agreed on all of this
Instead of double RoF for gattling guns on vehicles, maybe different ammo? Inceindiary? And the biggest problem of gattling weapons isn't...
This. A minigun should be murder on steroid against anything that isn't armored. And it should be accurate. Shotguns SV, HV CV an BA gattling...
Yes. Mainly re-balancing weapons and ammo. Frankly I hate it how they currently are. Also a few minor tweaks, like cement requireing water, and...
Because you have to go in on foot to clear the POI, and a SV cannot defend itself. Then you have enemy drones/soliders pick it apart. Oh, if only...
Is it possible to have symmetry on on more than 1 plane a a time?
Fixed classes is a terrible idea. What ever happened to the mobility/defense/offense triangle? Just use sane numbers for mass, fuel and energy...
The problem isn't in limitations. The problem is when those limitations don't feel natural at all, but rather very forced.
I'm not even sure the CPU system is necessary at all. You can already limit ship sizes on a server. And why even try to prevent - "can do...
Agreed. It would also speed up CPU calculations when there's less blocks that need to be calculated. Especially in combat, when blocks get...
The limits are real germanicus. And the way it works, like I said, prevents redundancy and de-centralization. You haven't proven that wrong.
This entire jack-of-all trades thing mega ships can be balanced by simple PRICE - in fuel, in energy, in mass. All the cargo containers and the...
I really don't like how CPU works ATM. It's far too limiting. The hard limits make bigger builds unviable. Heck, even medium-sized builds are...
Whoever was working on his must have flunked math. My mid-range CV requires 30million CPU, and there's no way of getting even CLOSE to that...