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Well you cant (should not be able to) jump around then, but be restricted to the floor of the marked walking area. Any fully simulated movement...
Thats possible to realize in a CUSTOM game engine, with a custom physics engine. If such a feature is planned from the beginning, its not that...
You know, the simplest solution (code wise) would be introducing a few special conditions: #1 the player movement-controller is a simplified...
Having NPCs walk around the ship looks very unlikely to be implemented. Not even the enemy AI can walk around in a static base without getting...
Someone is on LSD ...
Thats Akua. (the game-save creates the a map.png for the terrain) I was testing around in Unity how to the game would look with different lighting...
pimped the planet graphics a bit [IMG]
Its all relative. How the block size is considered to be etc. But if you stand close to an object and look forward, you can see (when comparing...
J'ai été à toutes les étoiles...
Looking through own nipples (camera height placement)
Candy bombs
First of all, you are not the only one who knows the game. Second, if you want to talk about the official server, you need to state that you refer...
Distributing water voxels is probably less of a problem than displaying them. POIs have a limited dimension (not like Minecraft, that is...
If HVs have special underwater physics (eg, behaving like a submarine when suberged), then combining that with procedural caves (terrain system...
Currently all environmental hazards are directed at the player on foot. The dominant strategy is to not be on foot. The player is always better...
Fishtank blocks: 1 "bottom" version (containing sandfloor and plants), 1 "water" version (just water). The 2x2x2 meter blocks (to keep it simple)...
A "pick and place" multitool-mode for a player-owned structure. The player marks a block, left-clicks, block gets "transparent" or color graded....
Change the rotation-behavior of the drone. (too much inertia) Its an easy fix and noone likes the current behavior.
Yea, the skyboxes look like too colorful Hippie-puke.
Its kind of fun to find the source of the models. Here is the new creature "Pangolin" for example: [MEDIA] I hope they keep the funny jump...