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this would be a great new game option possibility, something like gametimeprogression: true/false for those of us that wish for time to pass when...
Taelyn, Thank you for taking the time to test
Switched to escape pods, players were spawned randomly around the planet, close enough for what I want. TY
Adding more spawn pads to each BP used as a POI did not change the behavior, everyone spawned to the same POI location thank you for the...
I understand, each poi only has 1 spawn pad, I will add a second spawn pad to each and test again. Thank you
there are 2 BP of structures with huntedstart as the group name, both have spawn pads. I am trying to spawn several players, each to a separate...
@Hummel-o-War @Taelyn Is it possible to randomize player spawning on a playfield when spawn set to structure? if no, is there another way to...
I have a playfield with random POIs, I set spawn to structure and group name, this is working well, however the game seems to pick a POI and...
Hi Ravien, I was afraid of that, I even looked through the ecf files to see if I could create a new faction to assign to the POIs and players as...
creating custom scenario, wish to spawn world with POIs set to players faction, but seem to get QoC when move away from Alien, Public, NPC...
Thank you for the opportunity to provide you feedback, it is appreciated and welcomed. Great Job love the game! forgot to mention, looking...
Thank you for this thread, it is happening for us on our MP server also, spent hours picking yaml apart trying to "fix" this.
Thank you for this thread, I also ran into this issue on a dedicated server i built on my LAN for testing a custom scenario.