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No time really. I have both flown in SP at 50km and GM flown at whatever speed that is. The key seems to be around 5km from the spot horizontally,...
Dropping a spawned base on the shore where some of the base is below the waterline. If you leave the area and travel at least 5km, upon returning...
Still have the same issue with Troop Transports. Everytime I start the game and load last save, it's most likely in my base. This also happens...
The first is the savegame shortly after noticing this behavior while the second was well into 8/9 confirmed kills, plus a drone attack....
As explained in the Bug Fixes of today's update, the troop transport behavior of showing up and then immediately leaving has been fixed. That...
Just FYI: This also happens when I return to my planet from space. So, either loading the game on home planet or returning from travelling in space.
I can confirm as well. Steps to reproduce: SP / Creative 1) Spawn a base with vertical walls. 2) Remove 1 block with either MultiTool or Shift...
I can confirm the same thing happens to me. When I load the game, a warning of impending Troop Transport happens, and approximately 3 minutes...
In my same game that I did the HV testing, I can recreate a shift in CoM when adding weight to the CC, but nothing when adding weight to CC(Ammo)...
The CoM is a little finicky as it only changes entering into the cockpit. That being said, the other 'gripe' is that creative and SP are treated...
It seems the game handles different containers differently. Now, this was not recreatable in creative, but in SP I can confirm that adding weight...
Not sure why you would have to create a share account since the bug tracking site here supports uploading files. As an example I have uploaded a...