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Seems to be working so far. Got to say I'm looking forward to putting RG through its paces in a game that lasts longer then a week.
Looks like I was still accidentally using v1.31. Not sure how I managed to get the v1.31 and v1.32 archives mixed up but there you go. I can...
No. This one work.
Still CoQing. I ran the new file and the vanilla one through a notepad++ compare plugin and so far haven't found anything glaringly wrong. Out of...
Yep. I started with a completely vanilla game and added the RG configs one at a time until I triggered the CoQ. Whatever is causing this its in...
Still getting a CoQ but this time its complaining about the string format. It would be nice if the log would give information on what line(s) it...
Yep. Happens when loading on both an existing and new game.
It works fine in both v1.2 and v1.22 TEST. Just to be sure I didn't get a corrupt download I redownloaded v1.3 and still get a CoQ.
Nope. That was my first thought too so I deleted my config.ecf and still got the CoQ.
Mode: Any Mode: Any Reproducibility: Always Severity: Trivial Type: Models/textures Summary: Bad texture mapping on transition angle block...
Still bad. Here's another closer shot of the blocks side. Its an absolute mess with texture squishing and stretching all over the place.[ATTACH]...
I'm getting a CoQ when loading a save with v1.3. Ignoring it just leads to an infinite loading screen. I narrowed it down to the BlocksConfig.ecf....
Been playing the sienna start and loving it. I did have a couple of issues though. In the Lost Colony there doesn't seem to be a way to not be...
I finally got around to actually playing the game today. For the most part ground combat feels pretty good. I'm still early in my playthrough so...
Reworked the stock 'CORE Horizon' CV into an upgradable early game ship. Replace combat steel blocks with plain steel. Used carbon fiber blocks...
Understandable but still kind of a shame. I have never found a build that actually needs even a single T2 generator but they do look cool. That...
Most of the main guns have restricted fields of fire. The pulse lasers are restricted almost exclusively to the x/z plain and the plasma and...
Good enough. I can go in and add them my self but I was kind of hopping the work was already done for me.
Does this include station services? If so I hope you expanded them to more then just the single planet side trade station.
That's an interesting idea. Assuming the devs don't absolutely mangle it like they did with the original CPU concept. I can't imagine how...