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https://empyriononline.com/posts/424292/
Is there a reason that unused blocks are not simply implicitly described/marked as such in the game engine, or easily in the translations CSV...
the visor thingy handheld. what does it do? When holding a "drill" you can see those chunky exploding ores, I forget what they call it, but when...
The economy is range limited, "static" and random. All items have a min-max price per trader, so long as the ranges are narrow enough, the availa...
Is there a issue ticket linked to this thread? If it was as simple as using the ordering of groups, which you can somewhat control suing the...
Yeah, I do recall using a retracable turret in that way inside my CV bay doors. I just didn't remember if it still worked that way. That "invert...
Aha. It was Pentaxid I wanted to move, which a player can move as a discrete item since the pentaxid tank is implemented as a container for some...
The graphics detail is not great. Not worth it until grass, trees, reflections, shadows actually work. An academic point because great...
Unused signals are just something the game does not deal with well. Retracted turrets still have there "pop-up" or full hitbox though dont they?...
Happening a lot more often lately , from version 1.0 onwards it appear to happen more often, but cannot really be sure. The hitboxes are correct...
This explains a lot. Would love for all vehicles to fall to the ground, adding code to create conditionals merely adds technical debt.
Build: 1.2.3 Mode: NA SERVER NAME: NA SEED-ID: NA If applicable: MODIFIED PLAYFIELDS: Reproducibility: always Severity: low Type:...
As per this thread that is dead cold and got lost at some point too. https://empyriononline.com/threads/player-backpack-timer-why.36962/page-3...
Hey. Guys. Lets not get personal here. It helps nobody. I am in favour of DLC when it comes to supporting content creators - but there are so...
@Kassonnade you do dig out the good ones. Going to finally update the ancient Tutorial I helped write ages ago, to add "clear", just because it...
Agree, but it's not a real problem, just keen to keep exploring to discover the "domain" rules. I have a mind to hack together some kind of...
Nope, no such issue. Unless you built the base near to the yellow "line", but myself I've never had issue with that either. I think your planet...
{ Template Name: Fiber BaseItem: true DeconOverride: Continue OutputCount: 60 # doubled CraftTime: 5 Target:...
I'm also coming around to the whole idea that using a scenario to do edits is cleaner. Keeping the intent and each group of edits separated yet...
I mistakenly made too many fibers for grow plot construction and fuel. I have almost no trees and now I need timber - the Deconstructor wont...