Separate names with a comma.
0 (numeric zero) Got it, are we saying that zero is the block number for air, because I was typing in variants of that, and not hitting it lucky.
Want to delete blocks replaceblocks <entityid> <source blockname> Empty gives me an error 'Empty' not found .. but If I type without Empty...
/necro ...Was inspired by your work though https://steamcommunity.com/sharedfiles/filedetails/?id=2267536787
Remember to delete any waypoints you have in that playfield first. If you don't, they become permanent annoyances.
Thanks, the list of console commands has grown a slight bit, works easy peasy after all.
Someone said there were console commands at one point, but now assuming 3 years later things have changed original question :...
It's dependant upon the Grenade launcher, but I guess I did not test the grenade launcher and add it's ammo yet, so I probably want to do that...
Reforged mod gives us a flamethrower, but if I copy the parent recipes into vanilla config, I get no dice/joy. I'm assuming that the Reforged mod...
Will defo have to learn how to edit the ores amounts, in the playfield files. I always find them woefully inadequate for the prolific building...
My question was, why it looks like this: https://steamcommunity.com/sharedfiles/filedetails/?id=2038218889 I wanted the cobalt ore recipe to...
Question : Ores. If you add a new ore recipe/template for an ore, the ore is not listed as a separate output in a contructor. It sits inside the...
Not possible to modify the image set on the LCD an projector. There is a thread on the steam forums covering some editing tipe and tool to help...
Brilliant work. Awesome building and writing skillz.
on github : https://github.com/zaphodikus/EGS-gameconfig
I have a github PR up for cmwhee; to update the tests. Trying to read the code still at this stage. You apparently did push a exported JSON file...
Can we please address this? Upon loading a game, hangar door states are random too. 1. All signals "should" be evaluated on load up (yeah this...
Thanks, using ship registry to remote sounds like a usable workaround. Cool.
Ah, the docs completely failed to mention the bit about modding only being for Servers, so it's impossible to write mods for the single player...
Is there a workaround? I mean is it unreasonable to ask that when approaching a set of doors in any class of ship, that the doors will be able to...