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Fixed Resources seem to be broken. I just tested and there aren't even any resource pebbles in fixed resources anymore. Just the map marker. I'll...
Thx for the kind feedback. And great work with the custom heightmap. I'm following your posts about your efforts creating one for some time. :) /jmc
Thx for the report. :) I'll check and fix it with next version. /jmc
Don't know, if there's an upper limit, but don't think so. At least too high to be set practically anyway. Unit is realtime minutes (72 realtime...
- You go into POI tab on top - Select the POI you want to change - click Edit - then under 'POI Properties' you click 'Add...' - Select Regenerate...
No, not yet. The thing is, that most likely the raw doesn't consist of two 8bit raws (low and high detail), as i thought before, but one 16bit...
As far as i know, this is still a known issue. Had this already some time ago. But never used fixed seeds again since then. :) It happens when...
Hmm, Strange, but most likely not an EPD issue then. Have you deleted the savegames playfield and template folder after editing. resources are...
Hmm, hard to say. If it reads correctly in yaml, it should be fine. Anyway, could you please upload the yaml here renamed to txt. I'll gladly take...
No it doesn't. I've just been too lazy to add round() to every single field. :D /jmc
No problem. I would gladly get rid of the issue once and for all. :) Atm i'm using ConfuserEx, as Jascha, who is developing EAH, has used it for...
I had some similar issues. :) How big is your raw after saving, if it's not 64MB again, but 32, you lost the upper bits (or the detail map,...
Yeah, I had some similar results already with my importer. :)...
Careful, there are two maps stored in the raw file. ;) That's why i'm still hesitant to release my converter for RAW->PNG and back. Because i...
They are quite up to date, as far as i can see (AllowSV is already in). Just the splatmap info isn't in there yet. And no, they cannot be used...
What shall i say: It's a known problem with code obfuscation and also described in the first post of this thread. There may be other code...
Maybe in v2. ;) /jmc
Wow, thanks a lot for the kind feedback and your fantastic tutorial video. If you need any further assistance or have any issues, feel free to...
Man on the Moon/Hover vessel: Tell the player to pick up his bike again before using the Hovercraft to return to the Mining hub. Otherwise he...
Splatmap terrains or any other custom terrains (xml) won't work on multiplayer (yet), as the devs haven't found a way to ensure that everyone has...