Separate names with a comma.
I tried it to set a fixed POIs name as structure reference (manually for a test, as EPD currently only supprts GroupNames to be set in PlayerSpawn...
Empyrion Universe Designer (EPD v2) alpha development progress: Importing of Sector.yaml and 3D handling and moving of OrbitSpheres almost done....
Thx, nice to hear that it is of help. :) Will take a look. /jmc
Maybe you misunderstood me there. :) It doesn't work with ANY playfield (original or custom), as far as i tested. My guess is that this bug got...
Just tested and confirmed. But i'm guessing this is a game bug, as this happens with all the playfields that originally come with the game as soon...
Generally: 1. Question: Do youwant to create your own scenario or use 'Default Multiplayer'? Setable in 'dedicated.yaml' via 'CustomScenario:'...
Expect greater things to come... [SPOILER] The next months will be filled with hard work, i guess. :) This is all just the 'proof of concept'...
Thank you for your kind words. /jmc
Here is the fixed playfield.yaml. You had the Id's of the biome clusters mixed up. Id's have to be unique for each biome cluster. So i renumbered...
Sure, i'm happy to help. Just rename the yaml to .txt and upload it here. /jmc
Yeah, it's a known issue and mentioned in the first post in this thread. Some Antivirus software flags EPD.exe false positively as Trojan/Virus....
Could you please upload the playfield.yaml here that did not work (rename .yaml to .txt). I'll check it out. Thx for the report. EDIT: I think,...
It's max per type per biome cluster. So you could have 5 Slimes AND 5 TalonGuards AND 5 Raptors AND ... in the same biome cluster at the same...
Thank you for your kind words. Glad you enjoy it. :) /jmc
UPDATE (v1.34.7) CHANGES: Now allowed to pick from fixed POIs, when setting Avoid/Near POIs in Random POIs. After some tests, this indeed seems...
UPDATE (v1.34.6) CHANGES: Added missing terrain textures including previews. Thx a lot to @Hummel-o-War for his outstanding work. :) DOWNLOAD...
Thx for the feedback. I'll take a look. i think that i should have access to all the textures he created. Language is C# /jmc
I tested it manually in yaml. It threw no error, when i set the fixed POI (PrefabName) as SpawnAvoid to a random POI. But i couldn't really...
I'm almost certain that this is not possible. At least i don't know how to do this, as the SpwanOptions only apply to random POIs among each...
UPDATE (v1.34.5) with full Alpha Experimental 6.7 Support HOTFIX FIXES: Combination of fixed and random POIs wasn't working due to missing 'Use...