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Oh, is that why? Not because animated sprites, like schools of fish, don't have any collision detection, for the sake of performance? Who'd have...
Something that, in this case, didn't happen to include you. Was referenced here from another thread. But hey, that's ok... I won't tell people how...
Makes sense in the vacuum of space, but not under water. Water is one of the best conductors of sound. Pressurization has no bearing on sound,...
Pressurization doesn't work that way, and water is one of the best conductors of sound. If you've ever seen a submarine running silent, you don't...
Programmatically speaking, this is possible. Is it likely something we'll see? Doubtful. Personally, I'd love to see a thruster type akin to...
Nor did I say you did say this was an engine limitation - I merely through that out there so that no one else might chime in with it - not to...
Oh, I don't disagree - I've actually advocated for a player Base Done component for quite some time. I think these could add a lot of value to...
Yes, it can be done, it just requires some creative logic circuit configurations. You can do a lot of amazing things with good circuit design.
Oh, there are a number of them - they're just decorative, but they exist.
I do concur - we've had decorative NPC's for quite some time, and it would be grand for them to gain some function as well. Tactical Officers that...
Subnautica is a Unity-based game that is all about the underwater experience - and it even does have a couple of patches of dry land above the...
Well, I'm not the one asking for more things added, I'm just curious about the mechanics here - the real in-depth, technical aspects of how and...
By and large, I don't download vehicles, unless I happen to see a really clever design I simply cannot figure out how it was assembled, such as...
I have constructed a few truly gargantuan ships, the largest, the Citadel-class CV, weighed in at 240x240x120 blocks, and could create a very...
I've began digging into the Unity forums, and I've not yet found any definitive "this is the maximum number of textures you can use" information...
But not recently. If I recall correctly, that information was posted here quite a while ago.
So does Elite: Dangerous. I use a Logitech 3D Pro stick, CH Throttle, G13 Game Pad, and three aviation switch boxes with it, in addition to mouse...
"We" did? I heard something to this effect quite some time ago. But there ARE some metallic textures, that are available for Metallic...
You can, of course, host your own multiplayer game, but it's not a quick and simple process. It would be nice if it were much simpler, especially...
Is that anything like a HOTAS? I'd just like to be able to use whatever. Of all the games I have played, Elite: Dangerous has the absolute best...