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You highlight another gripe I have about the start location on the various moons. It's a fixed "oasis" area of food and ore, that is always in...
The setting I am referring to is the "Hard" or "Difficult" setting that is specific to "Start Equipment". So yes, it should have an impact....
I have to +1 on the vote to just build yourself one. If I select "hard" or "difficult" for starting equipment, it should just drop me with...
This 1.8.3 bug appears to be relevant to the issue I reported in June related to 1.8.2:...
There's nothing unique to the moon start regarding the lack of resources in a picked-over public server. I've done starts on the official servers...
Which moons would those be? I never follow the missions.
If the devs included the station in the vanilla build... the ball is in the devs court. Teleporter reciprocity is a perfectly reasonable...
If "Friendly" is the min requirement to travel to any transporter... It totally defies logic as to why any faction would even allow access to a...
I tend to disagree a bit. To me, all I read in the OP is: "My old blueprints are not optimized to the new moon start scenario." So my answer to...
Creative mode seems to be in a state of decay. The heavy window color/texture issue seems fixed but now the color textures of lights and...
Update: I was able to fix the blueprint problem by spawning the craft in a new Freedom mode game. Not sure if Freedom mode is relevant or if...
Build: 1.8.4 Mode: creative blueprints Reproducibility: easy Severity: highly annoying Type: Blueprint Signal Names Summary: If you create a...
Didn't realize it applied to other sloped blocks, but makes perfect sense. I'm glad you mentioned it, because I was using those solar panels in...
For the CV and SV limits I posted above, the block distances were perfectly symmetrical on the horizontal plane. So with core at center, 119...
You mention un-modified stock ship, but are you spawning that ship in a modded scenario? ...or are you seeing this in the vanilla game?
Prior to 1.8x I had it as: CV = 239 Blocks SV = 225 Blocks So if it changed at some point in the past; it was not a recent change. It's been...
Build: 1.8.4 Mode: Creative Reproducibility: 100% Severity: minor Type: Window Block Texture/Color Summary: Many of the heavy windows...
Strange that sometimes it converted the textures to the default armored concrete and sometimes it left my painted textures in place. Possibly...
Got it... had to run through almost every normal concrete block type, but the "di" command (Debug Info) makes it all pretty easy. replaceblocks...
I have a base that is using all Concrete blocks. I want to replace every concrete block with the same style block of Armored Concrete. What...