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Bro, it only over-writes the one you reload doesn't it? I empathize with you as I share all the philosophical points you make about the end-user...
I think that quite a few of your points are ones which will resonate with many players, though not all. Some of the things you mention are things...
Overall, I find that they handle pretty well. Keep in mind a couple things: 1. the T0 hover pods are a lot less performant that the T1s 2. The T1s...
Now with respect to this specific public core you gain with the damaged hoverbike, here is what I have observed. As long as you have a closed...
I agree that the "public" core in the damaged hoverbike is a bit on the 'exploity' side of things, though not brazenly so. We're not talking...
And another thought that occurs to me . . . I think that cores for HV/SV might be interchangeable? If so, one could conceivably reconfigure the...
Sounds like good stuff. The kinda stuff Glarthir might hand you and suggest you could use it to gain access hidden Mythic Dawn fortress . . . [MEDIA]
In my experience: it is slow and unpredictable. I suspect this is particularly compounded by having multiple entities adjacent to the flattening...
Is that a "trick question!?" :p . . I mean . . . you really CANNOT play this game without some degree of "PVE" can you? Certainly, there must...
20 pages of options sounds great. Just don't force anyone to wade through it, and what is the problem? If a new user can simply launch the app,...
Right click the game in your library and select Properties. There is a tab called Betas in which one can select from a variety of past recent...
As far as I can tell that "Public" core is the single biggest asset a starting player has; I'm curious if others use it the same as me, or if this...
I suspect that even Star Citizen cannot, at present, offer the sort of gripping, massive, epic cinematic, Star Wars episode IV gigantic space...
F6 can be a lifesaver, but I agree some redesign of the map labels is a good thing. Add to that: the way in which waypoints behave is pretty...
This is a beautiful, wondrous, visionary game, and it is extraordinarily well-done. But the "Design for PVP" ethos is the worst scourge of the...
Magick the Gathering is "GOOD" PVP design and experience. Chess same. Play by email games offer some excellent MP design and experience too....
Bullshit. This game is not suited for the type of PVP it seeks to provide and it never was. I have very strong opinions on this topic. I have...
Wow, @Ripley, those are beautiful! :)
I TOTALLY agree with you that features which are "good" for PVE might well be "bad" for PVP and vice versa. I've been suggesting they need to...
Perhaps I'm just being nostalgic . . . but my recollection is that the fill and flatten features functioned more effectively in past builds. The...