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With this update my sensors are broken. Lots of my larger sensor ranges just stop working after I log out then back in. It seems to be a...
Is it just me or is anyone else having difficulty coloring CV Small Thruster exhausts ever since this patch?
For more information see here Bug Report Template Build: 3886 (has been an issue since 1.5) Mode: All SERVER NAME: SEED-ID: If applicable:...
Also, Now that it's possible to equip some armors (defined in the ItemsConfig) without the need for an Armor Locker, would it be possible to get a...
It seems that as of now, EVERYTHING is airtight... I've been told this is a known issue, but I haven't seen any info on this in the patch notes...
Now that it's possible to equip some armors (defined in the ItemsConfig) without the need for an Armor Locker, would it be possible to get a PDA...
Any update on this? At all?
For more information see here Bug Report Template Build: 1.7 (since around A10 or so) Mode: All SERVER NAME: All SEED-ID: All If applicable:...
I was thinking about this recently, and I dont see any reason it shouldnt work, but if and when we get an "NPC Crew" update, static NPCs should...
Oh, I know I have a lot of work. My first Scenario (that I'm still working on), Star Salvage, I had to update all the standard playfields and...
I have a question dealing with factions and custom scenarios. Specifically dealing with the "Hard Coded" factions. In the factions.ecf, the first...
Build: 1.4.23.2 3266 Mode: (Survival) Mode: (Peer2Peer Coop) SEED-ID: All If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always...
My scenario (Star Salvage) uses a custom Tech Tree. The Tech Tree used has completely different tabs from standard (as seen below). [ATTACH] The...
So, I'm not sure where to ask this, so I'm posting it in general, hoping for some help. I'm creating a new device for my Star Salvage Scenario,...
I have a problem with a few devices, which are supposed to be upgradable from one to the other. However, no matter what I do, I cannot get it to...
I like the Star Trek method of weapons to hull/shield damage: Beam Weapons and Laser Weapons (Laser only) damage both shields and hull, but...
Mode: (Survival) Mode: (Singleplayer) SEED-ID: 858159 If applicable: MODIFIED PLAYFIELDS: No Reproducibility: (Always) Severity: (Minor/Major)...
Agreed. Full Combat Armor should make it too heavy. It should also have to stay in motion to remain aloft. (Unlike a SV that, with the right...
I just had a thought, which involves a question that leads into an idea that could form the basis for a potential suggestion. The Question: Does...
Yeah, model 1x3x1 put on its side is only airtight on the part near the "strip"