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Most keyboards I've owned have the Pause/break key alongside the prtscn and scrlk keys after the function keys. That's pretty standard on...
Every objective gives you a prompt at the bottom of the screen telling you what to do next when the objective comes up. The next objective marker...
There is a panel it tells you to press up against in order to break it open, and the lever is just inside. Though the devs might want to...
There is definitely a self-control aspect to it. As mentioned previously, the likelihood that someone is going to cheat in any situation is...
Well, 'how things are' is an alpha, and lots of other sandbox survival games do this too. And yes, that's not an argument, it wasn't intended to...
Except that's probably not intended either. That's why it automatically saves when you exit the game, and why there's no 'load' feature. If you...
No it's not, because there's far less encouragement to cheat when it's behind a console. It can't even be mistaken as an intended feature of...
I think the save/load issue is better-solved by cloud saving anyhow. Fundemental changes to the core gameplay to solve such a remote issue makes...
It's the opinion of psychology and game design(which is largely informed by psychology), actually, and proven extensively in human and animal...
No, when you royally screw up, you're supposed to deal with the consequences and learn from it. None of it is a 'waste of time'. It's all part of...
You think the existence of cheat codes is an argument for just throwing the difficulty out the window? Seriously?
I didn't respond to the bit about save corruption and power outages because that's honestly such a lame argument. If you live in an intense storm...
The 'casul' comment was a generic 'you', not YOU specifically. However, YOU specifically keep attributing this loss of time to a problem with...
For someone unfamiliar with the game it's fun to explore and figure out. Unless you're a casul and you only have fun in games where you never have...
Firstly it's already established that you're not losing anything unless you can't be bothered to recover it. Secondly, it's a video game. You're...
Actually I've rapidly lost interest in the game because it's too easy, so yes, solid difficulty and player retention are linked factors. Anyone...
What difference does any of that make unless you're implying that it should be a temporary feature for alpha, which makes even less sense? If the...
It's a survival game. You're supposed to make an effort to survive. Enabling save-scumming runs contrary to that. If you want to cheat, you have...
From the sound of it, you stumbled straight into one of the hardest POIs on the planet, and got disabled over an irradiated biome. That sounds...
You're free to just have godmode on all the time if you never want to be threatened by even something that should definitely threaten you.