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The current system of only saving upon a quit basically is a rudimentary stop against save-scumming. With an auto-save feature, people could just...
Currently the new least-fun thing for me is finding cores in wrecks. Wrecks probably shouldn't even have cores, but when they do, it should at...
Triangles generally refer to polys. I know that may not be what it means in math, but that's what it means in this context. Or, well, generally...
[IMG] [IMG] Basic shape blocked in, but now I don't know what to do with the interior. The huge hanger will be fine mostly empty, but there's...
Got it working, thanks.
[IMG] I'm making a ship of the piracy variety. Though I've hit a snag. I've been making it with regular steel blocks. Anyone know of a way to...
If I'm not mistaken, though, the drill turret on CVs consumes a boatload of power whenever it's switched on. Could that method not also be used...
That depends on how they design it, really. It would probably make the most sense if a railgun just consumed tremendous amounts of power while...
I don't see how a cargo ship would be screwed unless it's spawned empty and the cargo boxes are added as needed - which makes no sense to me for...
Damnit, dog, I'm a designer, not a mathematician! (Or a physicists. Or whoever would care about the distinction)
I don't know. As mentioned previously, it would depend on whether or not an 'overweight' system is added. I should think they would HAVE to do...
Also, for the sake of argument, my idea focused more on SVs than CVs. I think that after a certain minimal point, CVs shouldn't be restricted....
And it's still less armored, potentially has less systems, and less space for hangers, storage, rooms, etc. Put that ship up against a ship that...
It's not black and white. There are degrees to over-focusing that can make a game worse without crippling it. But I'd wager every game you can...
Go play Elite Dangerous. Tell me how many hours that game keeps you occupied for. It's a perfect examples of a game where the devs put enormous...
It's a monumental issue. Acceleration isn't about acheiving max speed, it's about how quickly you can change direction, how quickly you can...
That's fair. I'm not factoring performance for the sake of argument, since it's so subjective. Recent graphic tweaks have probably hit that way...
So, for starters, none of this is 'established'. Just some players looked at it and said 'mweh I dun like'. You almost had me thinking there was a...
For the sake of the idea, I do like a CU system, I just don't think it's necessary to implement something that complex at this stage. The reason I...
It won't accomplish what you're hoping it will by itself. The whole reason most game mechanics are abstracted is because a true 1:1 realistic...