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Frankly, I think the solar panels need to be able to generate enough electricity to be useful.
I painted Icarus but you're welcome to paint or texture it any way you want. Or you can make any changes to it you want, for that matter.
I recently decided I wanted to design and build a really large base with a large hanger deck to house my SVs and HV and with sufficient landing...
Three things that really annoy me. 1> No way to know how much power (i.e. generators) are needed for a design to prevent generator damage. 2>...
Trusses should have twice the span. Trusses were specifically designed to have a far greater weight vs strength ratio. It would think it would...
It appears Alpha 12 addressed my concerns as the effects of more than one or two RCSs is negligable compared to additional thrusters. Good job DEVs!
Icarus Transport. It even has a top hatch to allow your drone to deploy for mining in space....
How do you change the tint level on windows?
Unfortunately, the attempt to keep SVs from overshadowing HVs is leaving SVs underwhelming when compared to CVs.
Here is the blueprint and saved game files.
I'm designing a new CV in Creative mode. I deleted a signal on the main panel to move it to a different switch and rename it. Now the game...
Having generators with a finite capacity is certainly valid. No one is disputing that. Even having damage occur as a result of using too much...
I notice that all of your config files claim to only work up through A11. Any plans for A12 version?
PCs don't collide with the invisible parts. No reason why terrain or hanger doors need to.
We need this block. Maybe there is already one and I'm just not seeing it.[ATTACH]
Is there a block shape to fill this space? If so, which one is it? If not, can we get one? [ATTACH]
1 - Deco wall hanging items like pictures that do not take up a block 2 - LCD screens or other editable signs that do not take up a block. (Works...
I would like it very much if the Statistics page displayed the theoretical max required power. While you're on that page, I'd also love to see...
I agree that I'd like to have different key mappings for vehicles verses walking. Support for a HOTAS would also be really nice.
I think they could fix this problem by adding 1-3 invisible blocks to the nozzle side of the thruster.