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Having trouble getting my script into the lcd: int[] ammoSmall = { 4246, 4247, 4248, 4250, 4256, 4261, 5697, 5848, 7197, 7199, 7201, 7234 };...
Appreciated. Made me have a few more questions though Looking at the example, I took my example further up and pasted it in to a new public void...
I loaded in the steam workshop example and found the C# scripts (and wooted...I understand c#....lua not so much) There is a script for moving...
We reset the server a couple of days ago, but it was identical to the one on github, will try it again in a bit and get back to you incase the...
Been a few days since i last tried but the container was called Loot As i say though, the destruct scripts work (with the same container)...
The box locked was because i was accessing it, this was to check the script was seeing the right box. So in this case the box being locked is not...
Little stuck, We use gportal and uploaded the modloader folder to the mods folder of the server. We are using your recycle script:...
Is there an english guide to getting this to work? We have a server hosted by Gportal so we added the most recent version to the mods folder...
Looks like i can use EAH lite, just setting that up now. Also never any need to apologise for helping, even if it doesnt fix the issue the attempt...
We have turned off base attacks, and later turned them back on using the file.....Yaml can be VERY touchy on these I know, but have checked the...
Yeah it shows them as red and when you try to place it says about the max amount. Dont think I can use EAH with GPOrtal, I need to read through...
well this is our gameoptions.yml in the savegame folder # For more details, see gameoptions_example.yaml in Content\Scenarios\Default Ra -...
Like with the ships though the block limit set to false does not seem to effect turrets, it will not let any more be placed
Damn. The aesthetics of it is what we are going for, I mean the red flashing lights going on as the turrets unfold and the main lights shutting...
We are currently running the Project Eden scenario on a dedicated server (GPortal) There seems to be an infinite number of playfields. As you warp...
1) not being able to walk around a moving ship. 2) The magnetic Landing gear can only magnitize on owned ships... 3) lack of movable parts,...
Turns out I had that set to false (I posted the wrong section, at work and using a very small screen laptop) Have edited the limits in the...
How on earth did i miss that....doh Thank you, just upped all MaxCount: 6 / 4 / 2 to 20.....that may well be enough lol Cheers for the headsup,...
Im at work and in my haste I posted the wrong section of config, sorry So EnableMaxBlockCount: False is already set....damn it back to square one
The gameoptions.yaml in our save folder (dedicated server): so "# EnableMaxBlockCount: True" to " EnableMaxBlockCount: False" would allow more...