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Well of course it is! :D EVERYTHING in the game is fake!
So it IS "70m" range not "infinite?"
Could someone post some screen caps or maybe even a video that shows this effect? I admit there is a lot of glare, and the whole playfield seems...
How is it more like car and less like a "hover craft" with the brake on? I don't get. OP stated that Feels like you drive on invisible wheels...
Sorry if this is an out of bounds request but: could we get a sense for the features and functionalities as they presently stand? I've been around...
Cannot say I'm in agreement really . . .
Hmmph, these are actually starting to look like cool space ships. Are those NPC crew members on that space ship!? Dang, might be time to hop back...
Ah I was just making an obscure reference to standard Tech Support scripts: did you reboot
Very cool :)
Neat! Say, what is the "trick" to designing an SV to serve as a submarine? There must be a thread around here somewhere where the nitty-gritty on...
Did you try rebooting? :p Keep in mind, there are two columns for assigning for each key function. It might have to do with that?
Ah, that makes sense (the ingredient changes you suggest). Will try that! Thanks. As far as your speculation on Eleon's intent: I fear you are...
:( I hope the fact that they made this recipe include all "domesticate" plant ingredients (HAH! even veggie meat now!! :)) EXCEPT for one...
Anyone have an hypothesis why this in my Config.ecf { Template Name: EmergencyRations CraftTime: 60 Target: FoodP { Child Inputs...
I'm curious if you have a vehicle design that works well as a sub/boat?
So there you go Tryst!
Surely the developers still have that content and can make it available to users. If they don't want it to auto load into the game and read as one...
Computational Units Agree that building ridiculously enormoous 100 gun ships should be "impractical." But that is not the same thing as simply...
Totally agree. It kills the game when you are playing along and run into one of these arbitrary, artificial boundaries that exist for, who knows...
Wow man this looks great! Question for you: if I wanted to learn from your code and try my hand at some similar modifications (I have mostly...