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It has only been happening when using the EAH to spawn structures though. If using SBP or the factory it doesn't happen. The only use for the...
EAH version: 1.49.4.0/1.49.2.0 (really happens ever since Alpha 12 where the problem with turning happened) Reproducibility: Always Severity:...
Is the lack of Titanium still an issue? I was thinking about doing a group test with my friends but I'm not sure I want to have everyone use the...
This is actually very useful information. I was not aware you could only have just what you changed in the file. Hopefully in the future there...
Always. -Higher turret projectile speed so they can actually hit players. -Higher turret damage so they don't tickle the player. -Less shield HP...
I always play with a custom config. Most of the changes are aimed at more difficulty like increasing the speed of enemy turret projectiles so they...
How about making the server port you use save? Everytime you close the game it resets.
More things actively happening. There's basically nothing that happens regardless of what the player chooses to do. Outside of base attacks,...
1. More complete modding support. I like the game but there's so many things I want to add to it or change that likely will never happen in the...
Just wanted to know if it's possible to have the game logs detected when a .yaml has an invalid faction. I just spent like an hour and a half...
I like the idea of huge attacks that require my attention as a player. Historically, base attacks can be completely solved just by dropping a few...
Part 2: -Destructible checkbox for all devices. If anyone has messed with admin cores then you know that if you want players to be able to...
Can confirm that this is fixed now. Really glad I reported it!
I left my character at the vessel in this save. This one is planetary. If you want to test it from scratch, just disable any vessel's movement in...
The issue occurs with both planetary and orbital patrol vessels.
Boarding patrol vessels is impossible now. If you try to walk around inside of one you get stuck on invisible walls everywhere you try to move. It...
I feel like the Zirax should be hostile by default. Lore wise, they are the bad guys of the game so I don't think they should start off as neutral.
I was wondering if it's possible to change the modify weapons/ammo to be infinite for aliens. For example, if I wanted to make alien sentry...
That's what I said in my posts earlier ^^
Hm, that's a good point. What about the salvage function doing that then? Could have creative mode only multi-tools with salvage always returning...