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Seeing AI ships patrolling a sector in Avorion at over 1.4 km/s (rivaling player mobility) in the latest beta branch is going a long way toward...
You could make turret nodes on the sides of the main body if you don't mind the double-bump effect on aerodynamics aesthetics. If you really mean...
Yep.. the UI is fighting itself with an identity crisis right now. :P
That's a fair point, and one I hadn't considered. Thank you. It's still harder to tell *at a glance* how much each item (or stack of items) is...
Keep in mind that making everything more abstracted with a checkbox to switch between fridge and non-fridge "modes" does have an immersion cost....
@CitizenK3N - Yeah, I've already raised the consideration of volume being largely proportional (and thus redundant) with mass. It's unlikely to be...
Throwback to previous discussion in this thread, there is now a parallel thread about power consumption you all may be interested in specifically:...
Just remembered that I designed my updated miner to fit this thread and never posted it here-...
Don't worry; the Logistics interface still needs work to feel like a natural extension of the player, as I've been emphasizing a lot....
This is definitely needed. The only saving grace is that you can make arbitrarily large containers now (ignoring the 64 unique item slot +...
You were connected to a container with enough free space, but did you have the Connected Toolbar active (switch with T)?
...You still wouldn't have spacelegs. :) Same with Avorion.
@Arrclyde was talking about players moving slowly, as is the typical implementation of the "over-burdened" effect in games. @7HzHetrodyne 's...
Oh man... This makes me imagine a mashup of Stellaris and Elite:Dangerous with human-piloted RTS fleets, which I guess is probably fairly close to...
Just wanted to say that while this limit may not have the slightest sign of being balanced or near implementation, I applaud your scientific...
For me Empyrion + Avorion would be sufficient. Maybe throw in a little NMS with extra creature diversity, and Subnautica for the underwater +...
Definitely works to access the control panel in A9, but not (yet?) for devices (crafting remotely).
As they stand, fuel tanks have no concept of varying fuel energy (PU) or physical (SU) density (based on fuel type). Depending on the fuel and its...
@Sephrajin , @mR_kAt https://empyriononline.com/threads/a9-discussion-volume-and-weight-limitations.46806/page-10#post-288424
This should definitely go in a suggestions thread. ;) Good idea! :)