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Reproduced from thought here: https://empyriononline.com/threads/alpha-experimental-9-1.46962/page-4#post-288397
Be firing homing rockets Click at the exact moment your cursor is over a valid target (not the square box created by the HUD) Also: I didn't...
Now you've done it... I may never be able to see volume as anything other than extra "status bar management" now. o_O
I only learned about this through watching builders on YouTube. Thank you, @LiftPizzas ! Funniest thing was when I was joking with a friend while...
Just thought of a slight modification that will make this even better. Instead of making the % bar scaled so that 100% == the Filled% of the...
100% Interesting compromise on the blocks vs. devices. I think I prefer the idea of having an indicator bar for each item type (or stack, if...
If volume is enabled, slots shouldn't even be the primary representation of the UI, to avoid this issue entirely. We need a better UI for...
The UI will probably get something that combines Logistics and Constructors/Devices when Automation is phased in. You're very right about the...
@Germanicus - @geostar1024 is a closed alpha tester, and one with very motivated attention to the details of balancing at that. ;) Wait.. this...
HOMEWORLD BANANA SHIP...! :D <3 I'm amazed it works so well in such a small scale. http://homeworld.wikia.com/wiki/Kushan_Mothership [IMG]
@mR_kAt I don't think Hummel wants to reply to a string of offtopic discussion, further encouraging it. :P
@Neal - I think it's being added now so that they can balance ship handling once rather than twice (before and after). Balancing is a complicated...
Speaking of power consumption insanity, how about that Cargo Extension power usage?
Personally: I'm still skeptical of the entire idea of implementing Volume when Stack Sizes are a good proxy for it with a familiar behavior...
Something similar to the above is going on with Weight and Volume as well: The UI is fighting the new concepts. Each item is still represented on...
Remote control of constructors is on the devs' list of ideas. So is automation in general.
I can't point to specific instances but there is a clear trend to assume that hull/structural blocks are not as empty as they appear. Empyrion is...
I view them more like this: https://developer.arm.com/technologies/big-little Volume is naturally going to push players toward efficient...
You're welcome to do that, taking many many trips to accomplish something so mundane... but eventually some blocks will be too large for any...
This part is already true, just not in an automatic sense. It allows you to skip the old double-step move involving the player's inventory. The...