Separate names with a comma.
Well, this requires investigation.. I hadn't considered/noticed the possibility.
It would help if the game would automatically link boxes if you used certain arrangements. For example, the first box you place touching a furnace...
It would be nice if there were a button you could press when choosing a Device and get a sort of short-range ghost-drone view. Move it to point at...
This is true. It was probably done for a combination of Volume Realism and Automation [UI/Internals] Simplicity. Those are technically outside...
A schedule / winner system doesn't seem to have been in the cards, with this being more creative-focused. At least that's my take on it. I have...
As I mentioned earlier in this thread, constructors actually are blocked by users occupying the cargo boxes, or at least it seemed that way in...
Ideally, we'd have a system for chaining constructors together and buffering intermediates, so you could have 3 boxes and 2 constructors with the...
This is a good point for @Ranger_Ric to consider, in line with what I was referencing for long-term efficiency, yes. It doesn't change his point...
There it is! That's a HUD element needed to unify the inventory/toolbar player/logistics mode switching. :) It should probably always be active,...
Don't forget the need to have crushed stone products separated so that you don't accidentally burn absurd amounts of it in a horribly inefficient...
Makes sense. Constructors probably won't regain inventories since there's no guarantee that the volume requirement (I preferred stack sizes, for...
This is a huge point, both for introductory tutorials and ongoing status visibility. Players need to feel that they are working with a larger...
Viewing the contents of a cargo box locks the constructor out of it, just like how one player cannot access a box at the same time as another...
@Ranger_Ric With proper use of the logistics, you should be cutting your inventory transfer clicks...by almost half. Could you describe an...
@SacredGlade @geostar1024 Automation discussion should probably go in its own thread, especially as it hasn't been implemented yet. This is...
Fiber is becoming more and more useful. Bandages, biofuel, ammo powder, carbon substrate, nanotubes... I can see the argument for not automating...
Perhaps, but certainly inventory and crafting management. Harvesting plants would be a logical extension but not with a clear implementation...
On the bright side, with logistics now you can connect to a container and automatically put everything you pick up into it while on the connected...
This is a great idea, but I think it should probably have a hotkey to prevent accidental "matching" while moving the camera and looking...
Funny thing is it won't reliably un-pause until after you've alt-tabbed, it seems.