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You can *maybe* combine this with a 'pre-death' check, so that you catch them before they actually die.. I don't think that is too viable tho..
Yeah, afaik. there's no good way to get when they have respawned.. My best bet would be to do something like this: -When player dies, start a...
It's not an 'absolute scale'.. you fill the bar up multiple times, advancing/declining a 'friend tier' each time
There's two feedback threads for block sizes.. might wanna head over to one of them, if you want your request heard ;)
This sounds like a nice feature to have.. And would make sense aswell.
Seems to be a sideeffect from introducing the 'path from POIs to ground' for NPCs.. Atleast from my understandng.. Not a huge fan either, but...
I skimmed through the tracks, and couldn't hear this one.. I don't think it've been added as of now atleast :) (It's a pretty cool track btw!...
Updated to A9 Removed barren-ressources, as this was a wrong entry. Added -ExtraktTechno Also re-alphabeticalized the list.
I havn't checked for potential new files for A9.. I'll check when I have some time :)
It's def. possible ;) But the ideal solution to this would be doing it with modular blueprints
afaik there's no actions to catch pvp-specific things (atleast from memory)
You clearly havn't tried hard enough ;) There's two forums dedicated to different types of modding - API & general changes The API is the...
While the windows aren't normal block shapes, I'd like to pitch in: I'd love to see windows that can be connected to 'more paths', rather than...
Here's a few blocks that aren't *missing* from current selection, but rather some I'd like to see: There's 3 types: 1. Hollow inner cylinder...
Apologies for not splitting this properly into thin and full.. But I was unable to really determine which would be actual thin and actual full, as...
Well, it have always been that way ;) The 'as of A8.1' is more of a 'last updated of this text' (It have never worked in sp, just to avoid...
For the new selection tool: I would love to have the arrows stick around outside the N menu: -I find that I often need to close the menu, to fly...
When using Event_GlobalStructure_List , Structures that have been moved (by the API), will have their pos & rot set to '0,0,0', rather than their...
Possibility to use two (or maybe even 3) symmetri planes at once. I find that I somewhat often end up needing 2, to build efficiently
Alternatively, if you want to use it right now, you may want to remove 'AttemptToRunEveryInterval: 1800', and rather use ExecuteDelay: 1800 on...