Separate names with a comma.
Hmm, then that is likely your issue. Try to manually check that every folder is there, and named exactly as stated in the log, aswell as the yaml...
1: The file exist in this folder? 2: Is the file read protected? 3: Is the destination write protected? (The folder) *Assumingly* the path is...
Event for when a player gains/looses special permissions (admin/gm/mod)
A change, that I forgot to document in the original changelog: SpotGuard now have a 'help' command.. This command shows the user how everything...
FAQ [SPOILER] Special thanks Contributors (files shipped with mods): VirtualBackpack - Taelyn Translations: Danish - Androggles Dutch - Taelyn
If you are running SpotGuard, you may find CommandCrate interesting. https://empyriononline.com/threads/mod-commandcrate-v1-0-spotguard-addon.40340/
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This mod introduces four files: 'lastused.yaml' and 'permadata.yaml' and 'valuta.yaml' and 'valutahelper.yaml' The lastused file contains a...
Command Packs By default, two folders of commands are shipped with the mod. These are meant as inspiration, rather than actual commands for the...
Changelog [SPOILER] Known Issues - You are currently not able to spawn any NPCs (Not yet implemented in the API) - You cannot use the Zoning...
CommandCrate - A SpotGuard addon CommandCrate (CC for short), is a mod that effectively works as a plugin container. The purpose of CC is to...
For the SpawnEntity, when using a structure: Would it be possible to have an option to -'Allow digging' (By default, it will be buried, if any is...
Wait, how does it then work, if a player only takes some items out of it? Or is it like 'check if user have taken <amount> of <item>', rather than...
v1.3 Released; *Fixed wrong loca string for : ".vip" and Error message for user already on security list. *Added new config flag,...
Event_BlockAttacked : Will trigger whenever a player attacks a structure. Will return the structures id and the attacking players id. For...
Event_WindowOpened : Will fire whenever a player opens a window. Will supply the windows name/id. This can be used to better track what the player...
(I suppose technically not a bug, but evenstill: It would appear, that the Mods run in the same thread as the servers other functions.. If you for...
When doing game_exit, and trying to trigger Request_Entity_Destroy, will result in an 'out-of-sync' error. It seems to still have executed the...
Request_Playfield_Stats: With the change of 'ents', it has now become very clear that this is broken (The returning event). The list does not...
Small-ish bug: The text on the button for ItemExchange doesn't change, unless client does a reload of game. (It appears to be fixed to whatever...