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Mods don't work in single player. You can create a private multiplayer game in order to use mods though. That is as easy as clicking the arrow...
OMG, Yes Please!!!
Btw, if anyone wants to see what it's like in-game, Unknown Skies has it installed.
added a few links to the original post mod still has that one minor bug that I havent been able to solve directly yet KNOWN BUG: First time any...
Added a screenshot. Was going to add the links but figured I'd fix this one very odd bug first. The first time (first time ever only) a player...
Wipe safe storage that also preserves food. Player types /vb1 in chat and a window pops up with 49 slots of inventory space. [IMG] When this...
server staff just sent me a bunch of lines that say that... 6-23:21:14.871 19_21 -EXC- System.NullReferenceException: Object reference not set to...
mod loads just fine on my localhost but when I upload to a real server this error message happens 26-23:21:14.872 19_21 -EXC-...
I've done it manually, it works on-the-fly. Occasionally fails to load one file, just retry and it will work. I haven't tried it with active ai...
..\Empyrion - Dedicated Server\Saves\Games\NewGame_0\Shared\BA_Player_228005
what if you spawn in a ship then swap out the files with files from an active PV?
You can lookup, set and add to what resources a player has in factory. You can lookup, set and add to what resources a player has in their...
Can an API mod be included as part of a scenario?
Can I make a Custom Scenario that comes bundled with a Custom Mod?
contact Jascha, he/she is the POC for mods afaik
I don't see the point of voting. OP isn't a dev and We have no say about what the devs choose to add to Their game.
Did you set the dedicated.yaml to use a scenario?
Are you sure you are updating the right playfield.yaml file? What I see here should work.
The folder called Shared
I'm guessing the Key is the name of the playfield so... GlobalStructureList structureList = (GlobalStructureList)data;...