Separate names with a comma.
I would love having an event fire, whenever a player removes a waypoint (ie. the waypoint was remove on approach, and the player got close...
Hmm. These are fair points I suppose. It will possibly act a little weird, with players 'being there and not', but I can provide it as an option.
Request+event: List of all music ;; Request+event: List of all sounds Request: PlaySound (Plays music / sound / soundfile from a directory)...
Everything from the PDA is positive, so to speak.. You can award things, you can spawn things, but you cannot remove things. I can't say if that...
You are able to configure an AFK interval.. But when it comes to another player, I don't see how this is reasonable: Keep in mind, that this is...
Speaking of the next update: It is planned, to make the next update include an API, that you can send HTTP requests to, and have it update the...
It was so much the same as how the whitelist work, that I didn't add a help entry for it. Added it now, as clearly atleast one would've benefitted...
(Ephoie is the primary tester of the mod, so he've had some experience with it this far ;) ) It's not quite as versatile as writing your own mod -...
Yes, atleast one, CommandCrate, is in the works. It's fairly far in the process, and I've been teasing it a little in the server discord ;) It...
Possibly make most, if not all, types have defaults. (null / something that would make sense to be the most default used). Usecase: (one of many,...
This will not be part of SpotGuard. My addon mod, that is still WIP, will execute a lot of command related things. With 'execteinpvp' do you...
For Request_ShowDialog_SinglePlayer; Text is bugged. (formatting) [Possibly related: The first line is encased in ; Perhabs that is being counted...
Alright. So everything works? Good to hear. Happy editing.
None of this was related to what i said ;) In the config file, you are able to save with the Executable, or with the browser (opens two new...
Assumingly you are using the non-executable version to save? Have you tried giving it a few minutes? If you refresh, it will not work. You click...
@Andrillo2k @Wren @PAL
v1.25 Released Should fix the issue with StartMessage and CompletedMessage acting up. Sorry about that. Should also resolve any issues with the...
Minor bug: If launching several 'popups' (such as itemexchange), only one will appear. I'm not sure how much of a bug this really is, but it can...
Having an event for player consumes could be handy. Player consumes <any consumable> => entityid, itemid / itemname
I'd really like to have a POI discover event. This can ofcourse be accomplished by keeping an internal list, and checking quite often players...