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v1.21 Released. [Minor update, visual aid mostly] @Taelyn notified me, that items wasn't always showing up in the helper lists. This was due to...
In the same theme as above: When mods fail, there's a neat error-message printed in the console. This is however almost on line of an old-time php...
Perhabs it could be usefull, to have Empyrion 'watch over' the mods in a sense. Given that it is possible to load the mods 'at will', this could...
Hm. I mean it's not the end of the world to hook it up to game_exit.. In my usecase I'm fine. But in general, the difference between game_exit,...
Bug: When connecting to a server, 'Event_Player_Connected' doesn't fire, if the user is tabbed out. (Ie. the user is ON a playfield, and active,...
Bug: When closing a server, mods DO NOT get the chance to execute 'Event_Player_Disconnected'. This *should* always be sent, and the server...
Your suggestion rewards *specialized builds*, but doesn't *require the player to use them* I feel like this is a good way of going about it. Keep...
If you can, I'm sure it would be helpfull with some screengrabs / lists, with ingame expected, versus logged outputs^^ I've deleted the code I...
Hmm. Weird. Do you have multiple playfields running? I only tested with one, but for the most part, I got the data I was expecting. However! The...
Here's two additional suggestions: -When a mod makes a GameAPI.Console_Write(string), perhabs prepend the mods name in the log file? This would...
Sounds cool. In reality, it is for the most part enough to know: -When a chapter, task, action is: activated, deactivated, completed, (failed)...
I've added the section 'file-standards' under standards aswell. If you are a Modder, please review the suggested standards. If you have been...
I might be mistaken, but the GameEvent is a 'recent addition' (73), added after Event_PdaStateChange (72). This suggests it is likely to do with...
@Jascha It seems https://empyrion.gamepedia.com/Game_API_CmdId#Event_GameEvent is broken. I used the following code to test it: [SPOILER] (In...
(I've also done some formatting cleanup here and there, added a few new documentation pages for classes, expanded on some of the current CmdID...
Just a post to let you know that I've added two new sections to the wiki: If you are a mod-creator, please feel free to contribute to these! One...
I've updated this chapter of the wiki: https://empyrion.gamepedia.com/Telnet_Commands with your 'say' extension (and some formatting). Do you have...
Currently, I believe there is no way to -Speak from a 'persona' (not Server:) -Speak to only one target (not server-wide broadcasting) While doing...
Unless I'm misunderstanding you, the first one is 100% an API feature: -Being able to register custom commands, for the ingame console, on launch...
I've added a section, Suggested standard to the wiki: https://empyrion.gamepedia.com/Game_API#Suggested_standards Please use it to submit...