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Read the information about the asset - this goes beyond just looks. There are behaviors, shaders, and buoyancy that are part of this we don’t have...
It’s not just unpleasant, it’s inaccurate, bizarre or unpredictable, not to mention tedious. I know Voxel terrain editing is a major feat, and I...
I think that's where the problem lies - the ground you're standing on - if it's uneven, or not at a height desired, it makes the area to be...
I suspect the pricing for some of these items has to be misleading - or there’s something more about these that we just don’t realize....
I’ve run into I can’t tell you how many broken scenarios. Last night was the first time I’ve ever gotten Totally Overpowered to work correctly...
Neat! Very industrial looking.
I can workshop the blueprint easily enough - might be interesting to see how people expand on it.
I've gone way in reverse here: [IMG] Gone with a "how simple can I make it" approach. Oddly, this little wireframe floater performs quite...
Glad you found it!
Not all that well. It seems to flatten however it likes - raising some areas, lowering others, and generally leaves me with a region that looks...
There’s not some stray small block or device taking up that space is there? Tried making a new blueprint?
What thing worth doing is ever easy?
Ground Leveling If you’ve visited any of the POI’s out there one thing you’ve probably noticed is that they’re built on some spectacularly flat...
Pretty sure this in the game Options. I have it enabled on my server, and I can’t fit 3 warp drives and 999 steel plates into a cargo box there.
You haven't. In fact, you've delved deeper into that journey than most. As I said, it's an exploration of yourself - not your character, not the...
Been playing NMS since release, was a preorder holder. It’s important to note the difficulty level you choose determines what happens when you...
Multi-point might work, though in terms of game mechanics I’m not sure how. Maybe an empty playfield between planets?
I do have to wonder though... could a little reworking of the oxygen systems perhaps give us a means to be able to build underwater, if “contained...
What you might need is a non-air-tight container.
For performance sake it probably needs to be, but I suspect it could take a bit of tweaking to make it a bit more robust without frame rate death.