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Hi @SCR! Can't help you with most of your post here... Sorry- (I'm just a guy that happens to have an interest in generating planets.) - I'm...
Heh, check second post above, I wrote that already ;) It can be found in the Empyrion root folder. Very useful for an overview of editied...
Hi @Romans ! Playfield_static should be suficcient. :) The 'amount' number describes the number of average spawns for a square kilometer. Smaller...
Hi @Romans! 'playfield_static' describes atmosphere, resource, POI & creature related things. - Stuff, that will be the same regardless of the...
Yes, had this too, occasionally. Exit your game session as soon as you see the flood of errors. It won't stop otherwise. If you can't reach the...
Hi @SCR ! (Bug Reporting locked? - What !!!1 ! - Checks Bugs forum frantically Hm. Experimental branch locked. Public branch:...
Hmm... don't really have knowledge about scenarios, but - Playfield_dynamic.yaml contains data of planetary basic settings, biomes, texture...
Hi @Furious Hellfire! Proper water planets seem to be a bit tricky right now - No mountains on them except the smallest ones, and those only on a...
Hi there! :) I think, the TemperatureMinMax-value describes the temperature gradient from the lowest, non-water spot at equator range to the...
Hi! - Textures are now placed by biome. The game auto-creates the splatmaps for that, and even takes those textures for the planetary view. Not...
@binhthuy71 Me neither ;) I'm just passing info along. (But using that program now. Seems to be primarily made for tablet drawing. -...
HI! @Ithirahad (I don't think it's much of a decision of the devs - more of an Unity thing :) ) - The free paint program 'Krita' can read and...
Six Days Of Summer [ATTACH] [ATTACH] [SPOILER] A young dwarf planet, travelling on a highly eccentric path around a dim star: Most of it's...
Improved CPU benchmark for xml planets Got me thinking: The auto-creation of the ingame planetary map is done after all that terrain deco has...
Updated documentation for the Terrain Generator >At the beginning of the thread. There is a 'changes-highlighted' version, too.
@rainyday (Aside from possible design preferences, and the restriction to one planet and building type- my guess is, it's too big, and some...
Probably fixable. In case you haven't already deleted it, try this: Locate in your corrupt savegame the /players/(yourIDnumber).ply file. Rename...
Glad to hear that. - Sorry, can't help you further with this. I am only a single player. My guess is, that on the server there is a file...
(Interesting side note: Resource spawning seems only to be tied with hardcode to the 'DroneSpawning: Random' -reference, in the playfield.yaml....
This hits all my soft spots. Reminds me of that huge sandbox-like landscape next to a pine forest when they cleared the way for the Autobahn close...