Separate names with a comma.
The following functions will be implemented in A7.3 * Event_GameEvent: Game event (PDA) * Event_PdaStateChange: PDA Chapter activated /...
hm.. They are on our radar, but not everything people do is a hack/cheat. Could you please send me more information and details, maybe screenshots...
Hey, Where and when did that happen? Could you please open a forum topic in our forum and explain the situation? I find no Information from you...
That might help :) https://empyriononline.com/threads/empyrion-server-auto-update-tools.26031/
You have to set the playfields to PVE in the Playfield list (that is not loaded from the yaml yet) It should load them on its own. If not you can...
I see what I can do. Should not be to difficult
that one is not for Class restriction but a check for maximum amount of structures on the playfield. Its best left to one hour or more. What you...
Why do you say so? I just tested it, it still works.
Its one of the next things on the list I'll write it down. Touched you can see already in the structure list, but the event not yet. But both...
Those 3 messages are only for sending it to the Game not to recieve them. Since you already knew them.
Patch notes - 1.39.0.6 (working with Alpha 7.2) Added: Alpha 7.2 ready Added: New Items Added: Sepperate CSW Log Added: API Changes for A 7.2...
I implemented it again. Will not come with Steam Version of A7.2 but I will upload it later on our website.
Thanks for the test. Can you give more details why its broken and how to reproduce it?
Wow nice. Thanks a lot. If you want to restart the EAH tool (since its also delivered over steam), you can put a file called "TOOL_STOP.txt" into...
Thanks, I wanted to say it would belong more into playfield design, but I see your point. I write it down.
API bugs for sure, as I mentioned (since this telnet function is used over API it counts too).
Devs fixed it already ;). thanks for the notice. If I'm right it will be included in Alpha 7.2
Ok I tested it. It works partially There are still bugs that need to be fixed, but here an example how it (should) work: Example over Player:...
Ok, let me try it later again and ask the Devs. Will let you know if it works.
Good news :) "Host Havoc" is currently working on implementing our tool on their Server. So stay tuned. We will let you know when they are finished,