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Steps to reproduce: In a non-DLC game, go to start new game > scenarios. Select Reforged Eden 2 beta from the list. Change something in the...
For more information see here Bug Report Template Build: 4480 Mode: Creative SERVER NAME: NA SEED-ID: Any If applicable: MODIFIED PLAYFIELDS:...
You can do this via the PDA. Make a mission that triggers when a player enters a specific playfield type or name.
I can confirm it does not work in vanilla either, at least in the one location I tested. To reproduce, start a survival game, use console...
I tried SP using {PlayerName} in the blue box info popup and it did not work. Just showed {PlayerName}.
Those new work lights are really nice!
Hmm yeah it seems like you do have the spawners configured properly. They just won't spawn if the player is within their spawn area and they are...
Sorry pretty busy at the moment so it might be a day or two before I have time to check it out.
Weapons deal no blast damage versus shields. And even if they did, the shields should absorb all the damage. And even if they don't the cockpit...
Upload it to the workshop and share a link to it here so one of us can look at your blueprint.
Based on the settings in your screenshot though the spawner will only spawn NPCs if the player is standing directly under it. You still need the...
Well looking at the screenshot of the settings and where you have the spawner that one will only spawn if the player stands directly under it....
If it starts with BA or BAO it's vanilla. RE2 is currently in alpha testing and will go to beta very soon. I don't post updates here I'm mostly on...
We are working on reforged Eden 2 now where we can actually fix issues with POIs because we're removing all vanilla POIs. So that poi won't even...
Also not possible.
Neither are possible.
As some additional info, this also seems to sometimes happen with @q0 dialogue if the player chooses an option before the picture in the HTML...
Very creepy!
Checkmate! Hope this goes smoothly for you and anyone else dealing with this.
Something else I just noticed: attacks against patrol vessels can fail to register even if the ships are stopped with console command ai off....