Separate names with a comma.
https://empyrionbuddy.com/ liefert die viele Infos
I assume you are in single player - you have to enter the path to the scenario in the scripting configuration because the API only contains this...
The value 16777215 - 1 that the mod suggests in the default is the maximum of Empyrion
If the file has a syntax error, it will be reset to the default - it is best to use an editor that points out errors such as VisualStudioCode or...
The API of Empyrion is not multithreaded. Nevertheless, the scripting makes the read accesses in parallel and only if write accesses to the...
Let's take a look at the script and you will see the faction names, which you can of course change. The reputation data is unfortunately not...
Look at the demo CV there is an LCD in the back that shows this
{{#abc }} is a block that ends with {{/abc}}
This wasn't the case in the past either, as the game deactivated the local mods when EAC was activated with a server. But for some time now the...
Or do you (still) have the mod installed in both SP and dedicated server, then you MUST delete it in SP
The mod checks whether a container is in use and then does not access it
The API functions are unfortunately not very good in single player mode. If your computer is powerful enough, it is better to run a local...
There are several fallback backups in case the transaction of items did not work out. However, if a playfield change occurs in between, even these...
The mod is intended for servers that cannot (or do not want to) use the EAH. But I take the improvement that if the mod is activated but not yet...
NPP habe no default moustache/handlebars syntaxhighlight but VisualStudioCode [IMG]
Unfortunately, energy (calculation) still has a lot of room for improvement. Either you come online after a (long) time and the ship/bases are...
The default is 1 MoneyCard per block, but it can be changed in the configuration.json file of the mod
It offers the opportunity to “spend” money in the game
Unfortunately, I do not currently have a way to store a configuration template. Therefore you have to do this for each new savegame in the...
On our server it works fine, did you download the "correct" link?...