Separate names with a comma.
EmpyrionScripting 13.4.0 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/13.4.0 LootListToSlotCount defines the property "MaxSlots"...
CargoTeleport and RE2 with the slot count of 128 not work from scratch at the moment, i'm on it ;-)
https://github.com/GitHub-TC/EmpyrionScripting?tab=readme-ov-file#savegame-scripts and examples...
I work on a solution with a new method ... else if (items.Count < root.GetMaxSlots(container.Id)) ...
Unfortunately, I have not found any information on which “LootList” has how many slots. There is also no API function that returns the number of...
Unfortunately no, the API for controlling the ships is too imprecise and cannot be controlled well
In principle, it is a “normal” script in Handlebars (HBS) or C# which is stored as a file in the Savegame Scripts folder. As an example, you can...
As server operator/admin you could write a savegamescript which searches other structures for blocks (e.g. the core). As a normal player this is...
Unfortunately, Eleon has not yet created an API for accessing the constructor/deconstructor. Therefore, they are not yet accessible via scripting.
13.3.2 https://github.com/GitHub-TC/EmpyrionScripting/releases/download/13.3.2/EmpyrionScripting.zip @BloodAngel099 added 'orderbylist' [IMG]
There is currently no function that sorts items according to an ID list. I'll think about it...
https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/page-46#post-467057
Release added ToId & ToName · GitHub-TC/EmpyrionScripting 13.3.1...
Remember to double the \ in the path in the json file E:\\Spiele\\Steam\\SteamLibrary\\steamapps\\common\\Empyrion - Galactic...
Yes
In single player you have to add a OverrideScenarioPath e.g. "OverrideScenarioPath": "C:\SteamGames\steamapps\workshop\content\383120\2550354956",...
Works exactly as expected for me (tested with RE2) [IMG] Your destination container may be full or it may be packed in another container (with...
This is probably only VERY time-consuming to enable by scanning all blocks of the structure
Yep, as I said, only the ship you change as pilot is affected. The teleporter is another “workaround”
This is unfortunately a bug in the API of Empyrion which only occurs in SinglePlayer. The ship you control as a pilot does NOT appear in the lists...