Separate names with a comma.
Murphy: Anything you don't try doesn't work ;-) I had forgotten to initialize the ModApi property in ScriptSaveGameRootData. With 13.2.1 it works...
Try "CsRoot.Root." instead of "root."
EmpyrionScripting 13.2.0 Release DB Queries add (TerrainPlaceablesRes) & fix - Remove the DBQueries from your configuration.json to get the new...
Cool idea, may I include the SQL and the standard?
Yes, all Mods are only have to installed/copied on the dedicated server. The client have nothing to do. It is even bad/problematic if mods are...
Ist schon ok so, die EntityId ist der Bezug wer das Ding aufgestellt hat. Im Scripting verknüpfe ich das mit der Tabelle der Entities um dem...
EntityId is the player (maybe facaccess is the faction) and the blockid is the device mobile constructors, water gen....
Savegamescripts only need to be stored as a file in the savegame directory under Mods/EmpyrionScripting/Scripts eg. like this GitHub -...
I'm currently on holiday and unfortunately can't try it out in the game. So unfortunately I have to leave you with a "verified" version
I forgot the quotes {{settext "DeconstructLcd" (gettext "Script:Deconstruct")}} Or try the {{#settextblock "DeconstructLcd"}} {{gettext...
{{settext DeconstructLcd (gettext Script:Deconstruct)}} gettext is a single command that returns the text directly. settext is also a single...
The reason for not taking this from the content/mods directory is that many settings are scenario-specific. This does not change frequently on a...
Yep, my mistake. Another admin had moved the file - at the same time as the update to 1.11.7 - and I misinterpreted it. Sorry for that.
EmyprionScripting 13.1.0: https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/13.1.0 Add chat commands (EmpyrionScripting-Demo-CV is up to...
Is it intentional that the adminconfig.yaml has moved from the Saves directory to the Saves\Games directory
Hint: ...\Saves\Games\[Savegamename]\Mods\EmpyrionScripting\Configuration.json "SaveGameScriptsIntervallMS": 10000, "ScriptsSyncExecution": 2,...
Switching off the mod while the server is running is not implemented or planned
No What is the "use case" for this? Why would you want to deactivate the mod, the DLL is loaded into the process and blocked by it. Replacing the...
Works fine on my machine. I have createt a shortcut to the EmpyrionLauncher and add the "-steam" argument to the call. and EGS Client fine with...
Download/open of the "LaunchGame.cmd" link ends with Empyrion – Galactic Survival - Community Forums - Error You do not have permission to view...