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Mode: Survival Mode: Dedicated Server SERVER NAME: non-public SEED-ID: n/a MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Crash...
@EleonGameStudios , Looking at the screenshots throughout this thread, you can see that the result of CPU restriction is a return to ugly, blocky...
Dude I wanna release another Planet Pack, I just haven't had time to create. I should get some time over the holidays. Maybe I can come up with...
We have the issue as well, thanks @Pantera.
I think you nailed it Vermillion, it's atmospheric drag, not auto-brake. So atmo drag needs to be removed from orbits, there's our bug.
I do have the correct mode selected. That's what I'm saying. It acts like auto-brake is on even when it's off.
What is going on with auto-brake staying on in Orbit, even when you have it turned off. With auto-brake turned off you should continue at forward...
You guys all have it exactly right as far as I'm concerned. The sudden jump to zero throttle with any change in direction is a total downer. I...
It does that. The playfield.yaml calls x number of group XenuAuxT1, of which there are several, and then places them randomly based on the seed....
You can do that. Spawn the downloaded POI in creative and change the Group Name to something that is already being called by the playfield. I...
Kick Ass @jmcburn. What is the use-case for the coordinate/rotation mod?
This latest release seems to have fixed an issue where mode:survival settings were deleted on saving the playfield. - Before I even had a chance...
It's not a bug, it's just has to do with the timing on when my group started this game. It was right in between the time when certain POIs were...
Speaking of some things can and some cannot, - can you edit the playfield.yaml on an existing server and add the 'NoShieldReload: True' ? I...
Superior work. Are you still planning to include the ability to work in dynamic and static separately to make creating new randomly-generated...
It's simple. Grenades.
Be careful with randoms. In my experience the game doesn't handle random meteors well. Threshold meteors work fine. No matter how I configured...
Yes. In the gameoptions.yaml inside a scenario, you can set "ForcePvP: True" as an option. In fact, I think that may be the default setting.
Thank you. So I've done that and my LCD's worked once but now remain static. I'm using the updated files from post 10.5. (Mod version 3.1.1)....
So, will this mod work on an already-started game on a dedicated server? For instance, if I shut down the server and copied the .yaml and .dll...