Separate names with a comma.
Those files will be in your workshop directory. If you installed on your C: drive for instance, they would be in: C:\Program Files...
I unsubscribed and re-subscribed to the Scenario in the Workshop and it started working again. Somehow it got corrupted. Thanks.
I can't start a new game of Eden Scenario this morning. Other scenarios start fine. CoQ almost immediately after hitting 'start'. Quit and Mail...
The "Color" button next to Type: Planet and the 'Random' checkbox next to Export Scenario on the Sector tab of the SSG aren't present for me....
I've updated SanD to make one of the new planets a starter planet.
The Bl00d-Soaked Raptor. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1718261220 This was a labor of love, please enjoy...
That's pretty awesome Ravien. I didn't know the "Shows up on map at 25,000 meters" thing would work. One of our big frustrations is how hard it...
I slapped a default multiplayer scenario together with the Monroe's Planet Pack I planets. It should be easy to start a new game and have these...
I posted a default scenario with the new planets sprinkled in this morning, -to make it easier for everyone to discover them. It's called Survive...
After thinking about it, my description for the Planet Pack may have been intimidating to anyone who hasn't taken up editing Empyrion planet files...
Yes, these are intended for everyone to use in their scenarios, public or private. I made them to share.
Of course you can, that's why I made them. I was hoping they would make it into Eden. Burn 'em up!
I included this information as an edit to my first Planet Pack, which I published just minutes ago. Thanks for all your help. The issue for me...
Yamls are definitely picky as hell. Lots of bug chasing and frustration. But after months of learning and work, I have finally manged to release...
Ravien, I am also having trouble getting a scenario to pull custom playfields using a 'RandomPresets' solarsystemconfig.yaml. I will let you know...
The amount of value that would add to the game is enormous.
Look at the example planet's playfield_static.yaml for information on the "RestrictToOrigin" and "LockOnFaction" parameters.
You should publish this on the Workshop. To get an idea on using one orbit as a scenario, - just to get it in people's hands, check out this guys...
I thought the 'amount' was for how many it will spawn at a time. Does the 'amount' differ from that if you set it to 'static'? In other words,...
Lookin nice dude! I am pretty excited to be able to work on static and dynamic separately. My custom worlds are all finished playfield.yaml...