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Could we get the water blocks for survival builds as well? Would be nice, and honestly their crafting material (water) is in the game already for...
It would also be less hard on the framerate if only selected lights&holo consoles did cast shadows. Right now the frame rate gets absolutely...
For more information see here Bug Report Template Build:1.10.1 4233 Mode: Creative Mode:Singleplayer SERVER NAME:- SEED-ID:- If applicable:...
Yep still seeing it. Attached the save game. [IMG] Thats with shadows ultra + dynamic lights low/high On a sidenote there seems to be no...
Sine the patch notes claim the 989 is fixed, please note this Issue is still there with 1.10.1
There are quite a few lights in that scene, you can see the highlights they produce. But it may be a bit of a bad example, because it is too big...
Build:1.10 4230 Mode: creative Mode: Singleplayer SERVER NAME:- SEED-ID:- If applicable: MODIFIED PLAYFIELDS:- Reproducibility:always...
Well just checked again the forcefield effect on the RC2. So the bugs with the rendering seem to be partly fixed. At least the windows appear to...
Looks good, but right now it produces an issue with creations being incredibly dark on planets in nights. Not sure what causes this, but perhaps...
For more information see here Bug Report Template Build:1.10 4230 Mode: creative Mode: Singleplayer SERVER NAME:- SEED-ID:- If applicable:...
I feel there is a lot of work to do, to get drones to behave in a way that makes them a useable weapon system. So as an idea, knowing that...
So feedback to the RC Version: Looks much better now, great changes! Aesthetically I would prefer a lighter blue tone, closer to the previous...
So question, as the reference to 890 in the thread name got referenced in the Experimental release notes: - 00890: Collision for large thrusters...
Thats no different from OPVs, those also don't respawn. Not respawning isn't a problem anyways imho, there are a lot of systems in a standard size...
So, i may be wrong here, but I gathered from several discussions that for servers the number of discovered/generated playfields appears to be a...
Not having the factory check the tech tree left large parts of it just obsolete. Why have a tech tree at all when it doesn't matter? That of...
Clouds also seem to be rendered in front of the effect at times [IMG]
Oooh new experimental with shiny stuff!