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In Reforged Eden (and probably most other custom scenarios) NPCs will deal double the intended damage to players until we can fix it. So "medium"...
@Scoob I would be interested to hear your thoughts on the Infected project Eden story mission POIs in Reforged Eden. I made those POIs with a...
Invisible spawners are meant to simulate the NPCs "living in" the POI. They are meant to be used out of sight from the player so it gives the...
NPCs are doing double damage in the scenario. That won't be fixed until RE2. Even still, I personally made that POI and it's completely doable...
Spawners in general are a good way to handle NPCs inside of a poi as they potentially allow a lot of freedom in how spawns are set up. The...
It's a fairly common experience when I played last in orbits with a lot of patrol vessels (and freighters). If you were able to reproduce it so...
Don't dock them and see if it works.
That's a lot of really great changes and additions!
Yeah no more using the pda as a workaround for this.. Great change.
This is assuming that the pivot actually has any bearing on ships going missing, and that there isn't a better solution in fixing whatever bug...
I have always cleared the pivot point of my ships before doing a final save, and I've never lost a ship to warping (though I have lost ships due...