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A well thought out post. It indeed is so that there are game mechanics that we may think we don't like when we actually do like them. That is, as...
No, that's not what I meant. Only do that optional content for the *story* missions. There definitely is a limited number of them no matter how...
About the problem of balancing the difficulty preferences between hard-core players and more casual and/or inexperienced ones: What if the *story*...
Could you add an info button or other similar function on the blueprint list page that would show basic information about the base or vessel?...
Now, now, doesn't that smack of a little bit of speciesism? Surely we don't want to hang any "No Desert Golems" signs on our toilet stalls? Let's...
Now, I'm aware that there is (or at least was) a plan to replace the XP progression system with something else. However, that likely isn't at the...
Now, that's an interesting idea. I actually would like such a system. It's basically the very classic "limited number of lives but you can acquire...
Oh, so the survival tool mines the same amount as the higher tier drill? I have been always trying to not mine "too much" at the start with the...
Yes, that's by design. The Crash Site biome always has iron, copper, and silicon deposits plus the scattering of random wreckages. Plus that hover...
The motorbike removes the need for an early HV, even if the bike is terrible to steer. It also doesn't consume any fuel and you can fit it into...
How could I have forgotten this?? The *one* thing that comes up *every* time I'm building something: 7. When I point the multitool at an existing...
Uhm... but surely the smaller turret should then be weaker? I mean, who would ever build the larger turret if a smaller one would be as good......
It's still the wrong way to guard against shared access conflicts... The proper pattern to use for these, and especially for multiplayer shared...
But isn't that choice already there in the difficulty settings? There's the section "PLAYER" on top-left and there you have "Keep inventory on...
Yes, in Subnautica you only lose items you collected in your current trip. It resets when entering/leaving a "safe area" which usually means your...
Not necessarily. You could actually have something that would be meaningful for both MP and SP... Just like you say, definitely more "stuff to do"...
1. Add a "trash all" button for easy clearing of your inventory. 2. Add a "recalculate structural integrity" button to the "N" menu. (Yes, it...
If we break the problem into pieces we get: 1. "Death Loop" continues because the enemies stay there until killed 2. Corpse backpack is both a...
When you move the place of the Core from the Starting Block to a more suitable place, it's easy to lose the orientation info of your vessel if you...
Separate ore->ingot processing to its own specific device. It doesn't feel right a constructor can do everything, especially as you can have an...