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Wanted to say thanks for working on this tool so much. You've made playfield editing a truly more attainable skill for everyone working in this...
I've also confirmed this is happening on the default multiplayer scenario as well.
Mode: Survival Mode: Dedicated Server If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Minor Type: UI/Trading...
Exactly what are we supposed to submit with this? A dummy scenario with a single planet? A playfield.yaml? some weird custom xml you want? I also...
Can confirm it even updates +-1 unit of torque when a ship is powered on or off. No clear indication of why this happens.
Can provide a better example of broken Torque as well.... My B-1 Speeder on workshop here:...
Is the hardest thing to force it to work that way. I've spent several weeks trying to make something similar to the ocean scenario from scratch,...
Disappointing, but makes sense. I also see options to create static defined POIs in the dynamic EPD, can I still do this if I set it up right?
Is this possible to use in dynamic playfields? I have issues where I spawn crashed ships which always appear level, and I want to tilt and rotate...
Can confirm this bug is also active in ZeroG Server in Stable. Unable to load any playfields after the first one since hotfix (so we only have...
You can remove this bug report, it appears to be solved for 10.5
I'm kinda disappointed the shields do not properly scale with size in any way. I feel this is a missed opportunity to better balance whether or...
A feature request for the new version (if it doesn't have it already) is to have a unsaved edit indicator, failing that an alert which tells you...
This looks really cool :) might use for ZeroG's server
If you are changing the name of a planet, you must change the following: The Folder that contains the playfield The Folder of the *orbit* that...
The problem is your issue does not lie in the gameoption.yaml, but a playfield.yaml for whatever planets are having trouble. It's possible the...
It is possible in the current build, I am using it now :) It is not exactly an "official" use of it, in the sense the Eleon seems to frown upon...
Posting this from Taelyn as it's not 100% clear how this is distinct from POISpawnNear in the example file: Here a lil guide: SpawnPOINear they...
According to Eleon, a Pole Biome *must* be defined, and have the same selectors as it has in the example files. However, according to Airelon, it...
I can confirm my issue is now fixed. I suggest updating to 10.5 exp then going back to stable to resolve the bug.