Separate names with a comma.
Hi @tmajibon I'll see if I can extend the EmpyrionTeleporter with something like "moderators" who can then set up teleporter points on the...
No, it's not planned and I wouldn't want it either because then the scripting would be set differently from server to server and the questions and...
It is not possible to authorize individual script commands
You can use my EmpyrionBackpackExtender https://empyriononline.com/threads/mod-empyrion-backpack-extender.49739/...
You can use the predefined Id lists https://github.com/GitHub-TC/EmpyrionScripting#predefined-id-lists @root.Ids.Ore @root.Ids.Ingot...
Unfortunately, this data is not available in the database or delivered via API - so no :-( No
Uninstall your local mod if you play on a server
It only works if the player has selected a BP for the factory. PS: But I haven't tried it with 1.10 yet.
Maybe you can see some hint/reason in the EGS\Logs folder
I don't think you can control a ship that accurately via the API at the moment.
Unfortunately no, because the API and the game do not support this
Translator I also use but what do you mean with "streaming radio"
EmpyrionScripting 11.4.5: Bookmarks, Array, Dictionaries and Sorting https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.4.5 [MEDIA]
Set all external EGS references to "CopyLocal=false", because they can/must be loaded at runtime and must not be fixed in the DLL via ILMerge.
No that is not possible Access to unnamed containers is not possible via scripting This would probably be considered "cheating" if it were...
I have not yet needed NPC Entites. But you can still change the fraction of an object after creating it. However, I doubt whether this will create...
Take a look at here https://github.com/GitHub-TC/EmpyrionWebAccess/blob/master/EmpyrionModWebHost/Controllers/StructureController.cs#L104
Checking for the playfield type is always useful because then the specific information can be displayed better/more meaningfully
int TemperatureMin { get; } int TemperatureMax { get; } are mapped properties to the correct values (regardless of which playfield it is) ;-)
On planet playfields we have TemperatureMinMax: - 0 - 40 in space playfields there is only TemperatureDay: -84 :confused: I have to add these...