Separate names with a comma.
I've not tried the C# scripting yet, but if its anything like the handlebars version CustomName doesn't get populated until you actually set a...
Yes! I remember seeing it just above the battery display previously, but failing to find a screenshot with it in and not being able to check...
I get the feeling this may have been removed in A12, previously it was giving a percentage of damage of the current ship/structure (I think an...
1) Light detector / trip wire beam should trigger from any entity crossing it e.g. an SV, HV, and continue to provide a signal if a ship is parked...
There was a suggestion a while back, but can't remember who from, to have the LCD projector as an array of projectors so that a single block could...
1. Never-ending repeat of an item in a constructor that doesn't get cleared when input items run out, just waits for the input to become available...
Trying to move {{@root.data.Itemname}} to {{@root.data.MoveTarget}} S: {{S}} S-2: {{../../../../../S}} S-3:: {{@root.Data.S}} Ship name:...
I say this every day going to work.... Quick 2 minute test - {{Ids...}} isn't universal, so once you're inside a loop needs to be...
At a glance, it's not "this" that needs the '../this' but "S" instead. You're looping through the docked ships right from the start, so by the...
That would be great if they did, and save me so much headache! Ironically the screen itself actually can hold more than 2k characters if that...
Definitely be a lot easier to see - my #1 problem with writing scripts is hitting the limit of 2,000 characters inside an LCD screen. Some of my...
At a glance, it looks like the new Id lists are literally just a comma separated string of numbers, so there'd be nothing to say you can't have...
For your point 4, scripting on LCD's, have a look at ASTICs scripting mode https://empyriononline.com/threads/mod-empyrion-scripting-mod.49290/...
Whats the reasoning behind needing to limit the number of lines in the cached screen? Is it just to prevent one of them (move vs fill) from...
Very interesting concept, I hadn't thought of doing it that way but it does solve the problem of move-type scripts being a "log only", where...
No worries - I end up copying all sorts of weird and wonderful bugs by the time I actually get around to posting anything - or in some cases the...
Work in progress, just wanted to see if this was possible. Gradient red-to-green fuel tank bar. Same as using {{bar}} but calculates a gradient...
Mini Script: Persistent text Description: when using commands like {{fill}} or {{move}} that contain text to show when they are activated, the...
Very nice. 1 thing I'm not sure if you noticed, the item name being moved displays in German while the other text is English, not sure if that's...
All makes sense - in which case the definition of 'LimitToType=SV,HV' is correct, but you'd actually have to test that the current ship being...