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Unzip the EWA files https://github.com/GitHub-TC/EmpyrionWebAccess/releases/download/6.1.3/EWALoader.6.1.3.zip into the EGS mod folder Start your...
If the hoster allows a program to run on the server that offers a web server (and of course requires a port from which it can be reached from the...
Updated Vega AI with navigation data in HUD [ATTACH] https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387
ExternalData access to EmpyrionGalaxyNavigator [MEDIA] ExternalDataSupport for EmpyrionGalaxyNavigator...
First step to "external" data... [ATTACH]
You can run a dedicated server in parallel on your machine (that's what I do), then you have all the possibilities of the mods and only the...
@Myrmidon It only works on MP because it is an API1 mod which is unfortunately not available in SP. @Nathan Jurgens The API1 mods I always run...
Unfortunately the answer to both questions is no, the API in the current version does not allow this. :-(
@Nathan Jurgens @Homunk Fix for SP scenarion path API bug https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.1.4 e.g. here my RE 1.7...
@Nathan Jurgens @Homunk The problem in the SP with RE is that the API does not transfer the scenario correctly when it comes from Steamworkshop. I...
Do you play in SP or MP on a server?
Then I guess that the API in the SP cannot resolve the RE scenario correctly. The API unfortunately has MANY errors in the SP :-(
In SP, the game has the bug that the structure is often not made known to the API. As a result, of course, the scripts do not run there. Please...
@Hummel-o-War It would be totally great if the constructors could be controlled via API (AddItemToQueue(id, count), RemoveItemFromQueue(id,...
@Homunk Try it with the current ship - the older version have no harvest. Do you play on SP or MP on a server?
I just tried this with the current Vega AI and it works as intended - harvesting both plants and hydroponic blocks. Maybe you still have the old...
Please put your ship in the workshop and tell me where I can find it - then I'll have a look at it
True, ItemList could not yet handle ranges. It is fixed with this. https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.1.2