Separate names with a comma.
If you names your LCD Script:[+40]xyz is means that the new lines will be added on top of the output LCD and the whole LCD output text contains...
After logging into a "fuel-less" structure a few times again (Empyrion calculated that everything was supposedly used up) I changed the script...
This script selects the weapons based on the custom name which must begin with "W-".
Für das Standardeinzelspiel habe ich die fehlenden PDA Einträge übersetzt - das PDA.csv findet ihr hier...
Das PDA ist "leider" von Eleon nicht komplett in deutsch übersetzt worden. Hier ist die PDA.csv Datei welche alle fehlenden Einträge in deutsch...
Fix the bug with the negative start pos https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.0.4
Naming "Box-*" for all normal displays an "IBox-*" for display with the item ID on the matching LCD display "Info-*" {{set 'W' (bar 1 0 1 35...
On the demo ship, the contents of the refrigerator are determined separately by its name. On the Vaga AI, I have switched to addressing all...
You have to use the custom name of the fridge, not the devicetype to access the fridge as a container
You don't need to modify the scripts for harvesting, the 9.0.2 can handle the normal plants and the RE hydroponic plants correct.
Fix "harvest" to handle EdenHydroponicsBay correct https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.0.2
This happens when more than one Script uses the same output LCD Fix "harvest" to handle EdenHydroponicsBay correct...
In a POI, the whole thing can then work in reverse - plants are harvestable, or if the state of the "damaged" blocks should be preserved, then the...
A POI has other charakeristic elements - it's no use to discuss this with you further since you obviously don't want to improve/correct the game...
play in a Game, change the structure quit game open a creative spawn BP remove all the Plants upload it to the workshop quit game join the "play"...
The point is that the saved BPs cannot go to the factory and cannot be published in the workshop. You always have to remove all the plants first :-(
Not in BP, but the game can easily "set" the seedlings when spawning by simply replacing the plants with the "smallest" shape of the block....
The solution which we would all prefer is that one gives seedlings (which times also plants itself) with in the factory as a resource and then the...
This is on the wish list for the API, but unfortunately Eleon has lost interest in its expansion/bugfixes.
It would be EXTREMELY helpful if you would allow plants in the blueprints again and then simply request them from the factory as "raw material".