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Note to all server operators who use the EmpyrionBackpackExtender (VirtualBackpack): Fix for double ok result in 1.7.6...
In this case you have to use settext or settextblock to write the text directly into the LCDs.
Tested with B3715: The ModAPI and C# compiler errors are still current. Please do the community that uses them directly or via mods a favor and...
It's a good idea and such a little finger exercise at the weekend is fun ;-)
EmpyrionBackpackExtender version 2.1.0 are able to config AllowedItems in the config file "AllowedItems": [ { "Id": 4421, "Count": 10,...
The problem is that since the 1.7.2 all C# scripts no longer run and that are out in the community quite a few - hence the high priority And I am...
The C# scripts doesn't work since the 1.7.2. Unfortunately, it is up to Eleon to correct this since I can't do anything here.... the playfield...
Note: The C# scripts doesn't work since the 1.7.2. Unfortunately, it is up to Eleon to correct this since I can't do anything here.... her...
The initialization of the C# compiler (Roslyn) fails since 1.7.2. The UnitTest for EmpyrionScripting run and can use the compiler properly, only...
You can add comments with {{! This is a comment}} The editor of the LCDs is unfortunately - quite buggy - for more complex scripts I use...
Ja, es liegt am Update :-( - ich schaue mal nach... 30.01.2022 Unfortunately I haven't found a way to get this working again after Eleon's...
Version 4.4.0 can now be configured for the voting server (ModLoader.zip and EmpyrionVotingRewardMod/release are up to date). Docu see here...
Possible in principle, but setting waypoints, which are visible on the HUD, does not work in MP. As long as Eleon has not fixed this bug, it is...
That shouldn't be a problem, I'll have a look at their API and page...
Obviously some CR (13) have slipped through your fingers here ;-) --> [CS]: Mono.CSharp.FatalException: Unexpected symbol `13' [ATTACH]
You can also use the EWA version, but then you also need the current EWA version and have to update the ModLoader on the MOD page (stop mods, then...
It worked only within the ModLoader because the ModLoader environment fixes some brocken API calls. You'll get the full preinstalled mod package...
Unfortunately also not yet fixed with the v1.7 3602 experimental :-( Please fix these API errors, many players/mods waiting for it....?...