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The Mods, in the ModLoader package, are based on API1 with is only available in MP (server) settings. Unfortunately, there is also the bug that...
EmpyrionGalaxyNavigator 2.0 for MP (servers) deutsch: [MEDIA] english: [MEDIA] ModList and ModLoader.zip package is here...
I'm working on my EmpyrionGalaxyNavigator ... (reactivate/refactor it) [ATTACH] with some cool ideas from @HoberMellow I'm curious to see how...
I'm working on my EmpyrionGalaxyNavigator ... (reactivate/refactor it) [ATTACH] comming soon ....
@LowFly https://github.com/GitHub-TC/EmpyrionScripting#readme Lokale Variablen: {{set key data}} Die Daten (data) hinterlegen so dass sie per...
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Take a look at my VegaAI https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387 it have a growing plot status display [MEDIA]
You can find a rough version here in the ReadMe.md but I am not good at writing documentation. If you want to do something I would be very happy...
Strange, on my server, everyting works fine 1x2 LCD [ATTACH] 1x1 LCD [ATTACH] with this version: [ATTACH] [ATTACH] and RE Patch 4
Nun, dein Spielerlevel von 25 hat nichts mit den "Gegnerstärken" zu tun. Und auf auf "schwer" muss man die Spielemechanik schon gut kennen und bei...
I have (except for GalaxyNavigator) updated all my mods with the current ModLoader.zip package in the 1.6 and got them working
SaveGameScript stored in the save game folder like this...
Like "ActiveRadar" or "SendData" in https://github.com/GitHub-TC/EmpyrionScripting-Collection you can do this automatic fill with SaveGameScripts
The galaxy data is another example of an API function that we modders really need. ;-)
'Name' kommt von dem DockedE Objekt welches 4 Ebenen über der liegt in der du es benutzen willst (jedes Blockkommando erzeugt eine neue Ebene mit...
You still have your "ingame" script running too - delete the name of the LCD and its content and the display no longer "flips" between the two.
Here Code->Download ZIP [ATTACH]
These are "SaveGame" scripts which must be located in the savegame directory e.g. (note: my savegame named DefaultRE) [ATTACH]
Voici le PDA et les dialogues pour le jeu "normal" en v1.6.3 - 3512 PDA:...