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Yes I need to update that scenario to include the new sectors file. Let me know if that works to deactivate the pda.
The CPU system can be much better balanced. Looking at a certain scenario's configs and you'll see that ship specialization is an important part...
Hell planets were made a bit rarer, however every hell planet will have drone swarm POIs, but there are exceptions. Please read the PDA and the...
No not possible.
Simply add an empty pda folder to your scenario ( you might need to add an image too just so there's something in that folder). I believe that...
This is up to the settings on the server. You'll need to speak to the admin of your server. Nobody can do anything about it here.
There's a list in the PDA as well.
Last time I brought this up I was told by others (not by a dev though) that a hard coded change was needed to address this, even though it's...
But that's the problem with the current CPU tiers, you can do exactly that. There's no need to maneuver with a drill turret, because it simply...
That exactly proves the point though. BTW I bet that ship can haul plenty of cargo and if you stick a single drill turret on it you're now also...
A T4 CV can do everything. The difference between T3 and T4 is staggering. T4 has 6.6 times more CPU than T3 and can fit every possible weapon and...
In my experience as long as your solar output is greater than your power consumption at the moment you leave the playfield, it will be fine. But...
This one right? I am not sure what it is but maybe someone else will know. [IMG]
I'm still not sure what you mean. Like I said, scenarios aren't fully loaded until you actually start them up.
Different planets need different starting equipment.
I'm not sure what you mean. Scenarios are partially loaded when you press on them in the menu (starting planets, description, etc). Then fully...
This happens if either vessel is moving, or if you are moving.
Just activate it in the PDA.
It actually was a bug, and they've since adjusted the movement speed of armor to compensate.
It's an issue from a decent game bug fix. We probably won't have a workaround until 1.8.5 or so.