Separate names with a comma.
Über C# (im SavegameScript) kannst du auch die "native" ModAPI von Empyrion mit all ihren Funktionen erreichen, vielleicht wirst du ja in der API...
In the [EGS]\Saves\Games\[Safegame]\Mods\EmpyrionScripting\CsCompilerConfiguration.json you can add assemblies in the section "AssemblyReferences" eg.
Unfortunately only indirectly via the activity of the respective blocks (weapons, shield, etc.). Unfortunately, it is not even possible to set it :-(
The mod commands only work within the faction chat ;-) Check also your...
An den Objekten in die zu dem Verzeichnis passen (CV, BA etc oder ID oder im Scriporder für alle Enties). Die "Main" Funtion wird in dem...
Du kannst einfach mit VisualStudio(Express) ein .NET Framework Consoleanwendungsprojekt anlegen und dort die EmpyrionScripting.Interface.dll aus...
Unfortunately that doesn't seem true The ModAPI has an interface for teleporters that is now useless Many servers have sold teleporters as a...
This is again a typical Eleon crap - they keep breaking functioning things instead of making them better :-( The only "workaround" is to increase...
Version 5.11.0: Patch for Empyrion 1.3 A patch to make it work again - let's see what else has "broken"...
It would be great if these decals could also be set and changed via API. Then you could build mods with "real" radar maps, speedometers etc. in...
@Average A nice idea - unfortunately Empyrion will never be an open community project in which the developer, designer and content creator create...